Automatic
Weekly awards
Team of the WeekBeast Mode Cowboy172Jesse LandryHigh score of the week, beat all nineBiggest BlowoutBeast Mode Cowboy+74.5Jesse Landry172–97.5 over Alan Autry BubbasClosest GameBooger Wolf5Will Salzer132–127 over Johnson, FlaccidToughest LossJohnson, Flaccid127Jeffrey ProctorWould have beaten 6 of 9 teams; lost to Booger Wolf 132Biggest UpsetBeast Mode Cowboy172–97.5Jesse LandryOver Alan Autry Bubbas, who had the better all-play record by 24 pointsBest Lineup DecisionBeast Mode Cowboy100%Jesse LandryLeft only 0 on the benchWorst Lineup DecisionBoner Bandits−38.5Lance BlackBenched 38.5 points and lost a game the optimal lineup winsBest Waiver PickupBeast Mode Cowboy25Jesse LandryDerek Carr, added and started the same week
Week 12
Results
PROCJohnson, FlaccidJeff127.0
BOOGBooger WolfWill132.0
LANCBoner BanditsLance87.5
AABAlan Autry BubbasHunter97.5
BMCBeast Mode CowboyJesse172.0
VALL6 Pack Big MacsNick87.5Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
BMCBeast Mode Cowboy | 172.0 | 9-0 | W |
| 151.0 | 8-1 | W | |
BOOGBooger Wolf | 132.0 | 7-2 | W |
PROCJohnson, Flaccid | 127.0 | 6-3 | L |
| 120.5 | 5-4 | W | |
| 116.0 | 4-5 | W | |
| 111.5 | 3-6 | L | |
AABAlan Autry Bubbas | 97.5 | 2-7 | L |
LANCBoner Bandits | 87.5 | 0-9 | L |
VALL6 Pack Big Macs | 87.5 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 12
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1– | BOOGBooger WolfWill Salzer | 9-3 | +0.1 |
| 2– | 9-3 | +2.2 | |
| 3– | 8-4 | +0.4 | |
| 4▲2 | BMCBeast Mode CowboyJesse Landry | 7-5 | +1.1 |
| 5▼1 | AABAlan Autry BubbasHunter Ansley | 6-6 | −1.8 |
| 6▼1 | PROCJohnson, FlaccidJeffrey Proctor | 6-6 | 0.0 |
| 7– | 6-6 | +1.1 | |
| 8– | VALL6 Pack Big MacsNick Valluzzo | 4-8 | −1.7 |
| 9– | 3-9 | −1.0 | |
| 10– | LANCBoner BanditsLance Black | 2-10 | −0.3 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for). Luck = wins minus all-play expected wins to date.
