Automatic
Weekly awards
Team of the WeekLaces IN!! Laces IN!!153.5Joshua GaryHigh score of the week, beat all nineBiggest BlowoutLaces IN!! Laces IN!!+57.5Joshua Gary153.5–96 over Pimp Trick Gangsta ClickClosest GameJohnson, Flaccid8Jeffrey Proctor104–96 over SHINGS CHINESE RESTAURANTToughest LossAlan Autry Bubbas139Hunter AnsleyWould have beaten 7 of 9 teams; lost to Booger Wolf 149.5Biggest UpsetBoner Bandits107–98.5Lance BlackOver Team Sports, who had the better all-play record by 38 pointsBest Lineup DecisionBooger Wolf96%Will SalzerLeft only 7 on the benchWorst Lineup DecisionJohnson, Flaccid−33.5Jeffrey ProctorBenched 33.5 pointsBest Waiver PickupLaces IN!! Laces IN!!44Joshua GaryBrowns D/ST, added and started the same week
Week 13
Results
PROCJohnson, FlaccidJeff104.0
BOOGBooger WolfWill149.5
AABAlan Autry BubbasHunter139.0
LANCBoner BanditsLance107.0
BMCBeast Mode CowboyJesse122.0
VALL6 Pack Big MacsNick87.0Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
| 153.5 | 9-0 | W | |
BOOGBooger Wolf | 149.5 | 8-1 | W |
AABAlan Autry Bubbas | 139.0 | 7-2 | L |
BMCBeast Mode Cowboy | 122.0 | 6-3 | W |
LANCBoner Bandits | 107.0 | 5-4 | W |
PROCJohnson, Flaccid | 104.0 | 4-5 | W |
| 98.5 | 3-6 | L | |
| 96.0 | 1-8 | L | |
| 96.0 | 1-8 | L | |
VALL6 Pack Big Macs | 87.0 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 13
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1– | BOOGBooger WolfWill Salzer | 10-3 | +0.2 |
| 2– | 9-4 | +1.8 | |
| 3– | 8-5 | +0.2 | |
| 4– | BMCBeast Mode CowboyJesse Landry | 8-5 | +1.4 |
| 5▲1 | PROCJohnson, FlaccidJeffrey Proctor | 7-6 | +0.6 |
| 6▲1 | 7-6 | +1.1 | |
| 7▼2 | AABAlan Autry BubbasHunter Ansley | 6-7 | −2.6 |
| 8– | VALL6 Pack Big MacsNick Valluzzo | 4-9 | −1.7 |
| 9– | 3-10 | −1.2 | |
| 10– | LANCBoner BanditsLance Black | 3-10 | +0.2 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for). Luck = wins minus all-play expected wins to date.
