Automatic
Weekly awards
Team of the WeekLaces IN!! Laces IN!!137.5Joshua GaryHigh score of the week, beat all nineBiggest BlowoutPimp Trick Gangsta Click+59.5Mourice Wilson133–73.5 over Bone BanditsClosest GameSHINGS CHINESE RESTAURANT1.5Eric Nicaud86.5–85 over Team SportsToughest LossJohnson, Flaccid98Jeffrey ProctorWould have beaten 6 of 9 teams; lost to Laces IN!! Laces IN!! 137.5Luckiest WinSHINGS CHINESE RESTAURANT86.5Eric NicaudWould have lost to 6 of 9 teams; drew Team Sports at 85Biggest UpsetPimp Trick Gangsta Click133–73.5Mourice WilsonOver Bone Bandits, who had the better all-play record by 18 pointsBest Lineup Decision6 Pack Big Macs100%Nick ValluzzoLeft only 0 on the benchWorst Lineup DecisionAlan Autry Bubbas−55.5Hunter AnsleyBenched 55.5 pointsBest Waiver PickupPimp Trick Gangsta Click24Mourice WilsonBroncos D/ST, added and started the same week
Week 6
Results
Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
| 137.5 | 9-0 | W | |
| 133.0 | 8-1 | W | |
BOOGBooger Wolf | 123.0 | 7-2 | W |
PROCJohnson, Flaccid | 98.0 | 6-3 | L |
AABAlan Autry Bubbas | 97.0 | 5-4 | W |
BMCBeast Mode Cowboy | 93.0 | 4-5 | L |
NICASHINGS CHINESE RESTAURANT | 86.5 | 3-6 | W |
VALL6 Pack Big Macs | 85.0 | 1-8 | L |
| 85.0 | 1-8 | L | |
| 73.5 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 6
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1▲1 | 5-1 | +1.0 | |
| 2▲1 | 4-2 | −0.2 | |
| 3▼2 | 4-2 | −0.2 | |
| 4– | NICASHINGS CHINESE RESTAURANTEric Nicaud | 4-2 | +1.0 |
| 5– | AABAlan Autry BubbasHunter Ansley | 4-2 | +1.4 |
| 6▲1 | BOOGBooger WolfWill Salzer | 3-3 | −1.0 |
| 7▼1 | VALL6 Pack Big MacsNick Valluzzo | 3-3 | +1.2 |
| 8– | 2-4 | −0.2 | |
| 9– | BMCBeast Mode CowboyJesse Landry | 1-5 | −1.1 |
| 10– | PROCJohnson, FlaccidJeffrey Proctor | 0-6 | −1.8 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for). Luck = wins minus all-play expected wins to date.






