Automatic
Weekly awards
Team of the WeekLaces IN!! Laces IN!!155Joshua GaryHigh score of the week, beat all nineBiggest BlowoutBooger Wolf+34.5Will Salzer106.5–72 over SHINGS CHINESE RESTAURANTClosest GameAlan Autry Bubbas10.5Hunter Ansley124.5–114 over Johnson, FlaccidToughest LossPimp Trick Gangsta Click142Mourice WilsonWould have beaten 8 of 9 teams; lost to Laces IN!! Laces IN!! 155Luckiest Win6 Pack Big Macs89Nick ValluzzoWould have lost to 7 of 9 teams; drew Team Sports at 77Best Lineup DecisionJohnson, Flaccid95%Jeffrey ProctorLeft only 6 on the benchWorst Lineup DecisionSHINGS CHINESE RESTAURANT−39.5Eric NicaudBenched 39.5 points and lost a game the optimal lineup winsBest Waiver PickupAlan Autry Bubbas24Hunter AnsleyDolphins D/ST, added and started the same week
Week 11
Results
BOOGBooger WolfWill106.5
VALL6 Pack Big MacsNick89.0AABAlan Autry BubbasHunter124.5
PROCJohnson, FlaccidJeff114.0
BMCBeast Mode CowboyJesse104.0Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
| 155.0 | 9-0 | W | |
| 142.0 | 8-1 | L | |
| 126.5 | 7-2 | W | |
| AABAlan Autry Bubbas | 124.5 | 6-3 | W |
PROCJohnson, Flaccid | 114.0 | 5-4 | L |
BOOGBooger Wolf | 106.5 | 4-5 | W |
BMCBeast Mode Cowboy | 104.0 | 3-6 | L |
VALL6 Pack Big Macs | 89.0 | 2-7 | W |
| 77.0 | 1-8 | L | |
| 72.0 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 11
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1– | 9-2 | +2.3 | |
| 2– | 8-3 | +1.0 | |
| 3▲2 | BOOGBooger WolfWill Salzer | 6-5 | +0.2 |
| 4▼1 | BMCBeast Mode CowboyJesse Landry | 6-5 | +0.3 |
| 5▼1 | 5-6 | −1.5 | |
| 6▲2 | AABAlan Autry BubbasHunter Ansley | 5-6 | +0.3 |
| 7– | VALL6 Pack Big MacsNick Valluzzo | 5-6 | +0.3 |
| 8▼2 | 4-7 | −0.8 | |
| 9– | PROCJohnson, FlaccidJeffrey Proctor | 4-7 | −0.8 |
| 10– | 3-8 | −1.3 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for). Luck = wins minus all-play expected wins to date.
