Automatic
Weekly awards
Team of the WeekBeast Mode Cowboy140Jesse LandryHigh score of the week, beat all nineBiggest BlowoutLik-A Rock+46Greg Rockenbaugh118.5–72.5 over 6 pack Big MacsClosest GameAlan Autry Bubbas10Hunter Ansley111.5–101.5 over SHINGS CHINESE RESTAURANTToughest LossBoner Bandits119Lance BlackWould have beaten 7 of 9 teams; lost to Beast Mode Cowboy 140Biggest UpsetAlan Autry Bubbas111.5–101.5Hunter AnsleyOver SHINGS CHINESE RESTAURANT, who had the better all-play record by 18 pointsBest Lineup DecisionAlan Autry Bubbas94%Hunter AnsleyLeft only 7.5 on the benchWorst Lineup DecisionSHINGS CHINESE RESTAURANT−70.5Eric NicaudBenched 70.5 points and lost a game the optimal lineup winsBest Waiver PickupJohnson, Flaccid36Jeffrey ProctorBroncos D/ST, added and started the same week
Week 6
Results
LANCBoner BanditsLance119.0
VALL6 pack Big MacsNick72.5
ROCKLik-A RockGreg118.5
AABAlan Autry BubbasHunter111.5
PROCJohnson, FlaccidJeff132.0Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
| 140.0 | 9-0 | W | |
PROCJohnson, Flaccid | 132.0 | 8-1 | W |
LANCBoner Bandits | 119.0 | 7-2 | L |
ROCKLik-A Rock | 118.5 | 6-3 | W |
AABAlan Autry Bubbas | 111.5 | 5-4 | W |
| 109.5 | 4-5 | W | |
| 101.5 | 3-6 | L | |
| 94.5 | 2-7 | L | |
| 75.0 | 1-8 | L | |
VALL6 pack Big Macs | 72.5 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 6
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1– | 5-1 | +0.7 | |
| 2– | LANCBoner BanditsLance Black | 4-2 | +0.6 |
| 3▲2 | AABAlan Autry BubbasHunter Ansley | 4-2 | +1.7 |
| 4▼1 | 3-3 | −0.3 | |
| 5▲2 | ROCKLik-A RockGreg Rockenbaugh | 3-3 | −0.1 |
| 6▼2 | 3-3 | 0.0 | |
| 7▲2 | 2-4 | −1.5 | |
| 8▼2 | VALL6 pack Big MacsNick Valluzzo | 2-4 | −0.3 |
| 9▲1 | PROCJohnson, FlaccidJeffrey Proctor | 2-4 | −0.7 |
| 10▼2 | 2-4 | 0.0 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for). Luck = wins minus all-play expected wins to date.
