Automatic
Weekly awards
Team of the WeekBeast Mode Cowboy200Jesse LandryHigh score of the week, beat all nineBiggest BlowoutAlan Autry Bubbas+76.5Hunter Ansley150–73.5 over The Hakuna MatataClosest GameJohnson, Flaccid3Jeffrey Proctor101.5–98.5 over Boner BanditsToughest LossLik-A Rock163.5Greg RockenbaughWould have beaten 8 of 9 teams; lost to Beast Mode Cowboy 200Luckiest WinJohnson, Flaccid101.5Jeffrey ProctorWould have lost to 7 of 9 teams; drew Boner Bandits at 98.5Best Lineup DecisionBeast Mode Cowboy100%Jesse LandryLeft only 0 on the benchWorst Lineup DecisionThe Hakuna Matata−48.5Nick ValluzzoBenched 48.5 pointsBest Waiver PickupBeast Mode Cowboy31.5Jesse LandryJames Conner, added and started the same week
Week 1
Results
NICASHINGS CHINESE RESTAURANTEric112.5
PROCJohnson, FlaccidJeff101.5
LANCBoner BanditsLance98.5
ROCKLik-A RockGreg163.5AABAlan Autry BubbasHunter150.0
VALLThe Hakuna MatataNick73.5
Every team vs the other nine
This week's all-play
| Team | Score | All-play | Result |
|---|---|---|---|
| 200.0 | 9-0 | W | |
ROCKLik-A Rock | 163.5 | 8-1 | L |
| AABAlan Autry Bubbas | 150.0 | 7-2 | W |
| 134.0 | 6-3 | W | |
| 120.0 | 5-4 | W | |
| NICASHINGS CHINESE RESTAURANT | 112.5 | 4-5 | L |
| 102.0 | 3-6 | L | |
PROCJohnson, Flaccid | 101.5 | 2-7 | W |
LANCBoner Bandits | 98.5 | 1-8 | L |
| VALLThe Hakuna Matata | 73.5 | 0-9 | L |
Method"All-play" is the team's record against the other nine scores this week. A loss with a high all-play mark is bad luck; a win with a low one is schedule luck.
After week 1
Standings
| # | Team | Rec | Luck |
|---|---|---|---|
| 1 | 1-0 | 0.0 | |
| 2 | 1-0 | +0.4 | |
| 3 | AABAlan Autry BubbasHunter Ansley | 1-0 | +0.2 |
| 4 | 1-0 | +0.3 | |
| 5 | PROCJohnson, FlaccidJeffrey Proctor | 1-0 | +0.8 |
| 6 | ROCKLik-A RockGreg Rockenbaugh | 0-1 | −0.9 |
| 7 | NICASHINGS CHINESE RESTAURANTEric Nicaud | 0-1 | −0.4 |
| 8 | 0-1 | −0.3 | |
| 9 | LANCBoner BanditsLance Black | 0-1 | −0.1 |
| 10 | VALLThe Hakuna MatataNick Valluzzo | 0-1 | 0.0 |
MethodRed line = last playoff spot. Standings as they stood at this point (wins, then points for; division winners first). Luck = wins minus all-play expected wins to date.
